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Fitbit Arcade
Description
While at Mighty Kingdom, I contributed during the early prototyping phase of the Fitbit Ace LTE fitness watch, helping develop the avatar ecosystem, hub experience, and wallet mechanics.
The project later pivoted into an experimentation phase focused on designing and building minigames that leveraged the watch’s unique hardware capabilities, including gyroscope and motion sensors. This work resulted in the development of three minigames that shipped alongside the device at launch.
Key Features
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Implemented unit testing and participated in peer code reviews to maintain code quality, consistency, and long-term maintainability.
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Involvement in design aspects during the prototype phase.
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Working closely with a professional team of engineers, artists, audio designers, QA and managers.
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Setup and maintained a shared codebase across projects for easier prototyping and setup.
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Integrated localisation systems.
Avatar ecosystem and hub prototype

Virtual pet game

Mindfulness merge game

Bug collecting game (prototype)

Jelly Jam (dancing game)
Note: Best with audio

Wizard Duels (prototype)

Superhero Squad (prototype)

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